"A mouse’s polling rate is how often it reports its position to a computer. But how do we calculate eDPI? The formula is: eDPI = DPI * sensitivity" Source/Credit: OMNI Calculator Learn more "eDPI, which means effective dots per inch, defines a real mouse sensitivity based on the DPI and the sensitivity. The higher the DPI, the faster the cursor moves and the more sensitive it feels." Source/Credit: NewEgg Learn more To be clear, DPI is a measurement of that physical relationship only, and is not representative of the mouse’s precision, or the accuracy of the sensor. For example, if you were to move your mouse an inch to the right with a low DPI, and then move your mouse an inch to the right with a higher DPI, the cursor on-screen would move further in the second example, despite the distance covered by the mouse’s sensor being the same. DPI specifically refers to the measurement of the speed at which a mouse cursor moves on-screen, in relation to the distance a user is moving the mouse. However, DPI is the abbreviation you’re more likely to encounter when comparing options, so we’ll be using that going forward.
The more technically accurate phrase is actually CPI, or counts per inch, as dots are not actually used as part of the process. "DPI stands for dots per inch, referring to how a computer mouse measures physical distance. Therefore, a general mouse sensitivity is needed so that you can compare it with your friends, or immediately change a new game to your preferred setting." Source/Credit: OMNI Calculator Learn more Different games can have different sensitivity or sens settings, and sometimes the same settings might mean two different things in different games. This method is a more reliable way of increasing your mouse sensitivity than raising DPI to very high levels. "Sensitivity is an in-game setting which allows players to increase their mouse DPI in this specific game.
No more wasting time getting use to a new mouse sensitivity!
For example, you can convert your CSGO mouse sensitivity into Valorant's mouse sensitivity to now match your previous muscle memory. Unplug any controllers if the sensitivity is slow.DESCRIPTIONS What is a Sensitivity Converter?Ī mouse sensitivity converter lets you calculate an in-game mouse sensitivity for any game that's the same as the in-game mouse sensitivity of the game you're converting from. They can cause the mouse sensitivity to feel really slow. There is a bug in Aim Lab where if the input source is set to Raw Input, plugged in controllers can interfere with the mouse input. If you don't do this, Aim Lab will be stretched (like any other game), and it won't match Valorant which will be normal due to their quirky system.Ģ. Aim Lab can replicate this by setting the Display Stretching Ratio to your native aspect ratio. They squish it so that when you stretch it back to fullscreen, it results in a normal image (no stretched enemies for competitive purposes). Valorant forces a 103 field of view for your native resolution, squishing the image for custom resolutions with lower aspect ratios.
AIM LAB SENS CONVERTER FULL
If the assumptions are correct, then the test should make the crosshair turn one full revolution, ending up exactly where we started, and if both the fov and sensitivity is correct, then turning 51.5 degrees will turn to the edge of the screen.ġ. If any assumptions are wrong, then sending this amount of mouse movements to the game will result in a completely random rotation. To test this, we can turn 51.5 degrees (half of 103), to move the crosshair from the location at the centre of the screen, to the location at the edge of the screen. Valorants FOV is also assumed to be 103 degrees. Since it is near impossible to move 32.6571 centimetres without human-error, I will use the scripting feature inside Logitech G HUB to send the mouse movements to the game, using MoveMouseRelative(x, y).Ħ. If your mouse is 400 DPI, then there is a mouse movement every time the mouse is moved 1/400th of an inch.Ĥ. If Valorants sensitivity is set to 1, then there is 0.07 degrees turned per mouse movement.ģ. Valorants sensitivity is assumed to be Mouse Sensitivity * 0.07 = Degrees turned per mouse movement.Ģ. I tested both the sensitivity and the field of view.ġ.